Showing posts with label modern. Show all posts
Showing posts with label modern. Show all posts

Monday, April 1, 2013

Take me out to the ball game...

Well, with warmer weather coming on, it's finally time for me to set aside the Byzantines and indulge one of my other interests--baseball! I was very excited when Caesar issued their set of baseball players (Sportsmen Set III) last year, but I somehow forgot to pick up some the other week at Cold Wars. Fortunately, in this era of online commerce, this is not a major obstacle, and when I got home from work today, I found a package waiting for me with a couple of boxes of the long-awaited figures.


Obviously the first team will be painted up in my own Baltimore Orioles colors (Go O's!) but I haven't decided yet who their opponents should be...

(It's a pity Caesar hasn't seen fit to release a similar set of football players--Ravens vs. Steelers would be the obvious choice there...)

Anyway, hopefully I will have the first few of these painted and ready to show off by the end of the week!

APRIL FOOLS!


Sunday, March 11, 2012

Cold Wars 2012

February ended up being a pretty poor month for painting--though not for gaming, since I got in a couple of games of Hordes of the Things with William and helped Dad with a couple of rounds of playtesting for his 54mm medieval skirmish game. However, with the boost in motivation that usually comes from going to one of the big conventions, I hope to get a few things done up over the next couple of weeks.

We headed up to Cold Wars on Friday, after having seen John Carter in IMAX 3-D that morning. (Moderately entertaining, and reasonably true to the source material, though 3-D doesn't really add much in my opinion.) Anyway, we arrived about 2:00 p.m., which gave us some time to trawl through the flea market and the dealer's area. I managed to be relatively restrained in my purchases this time around. I found a box of Esci Russian paratroopers who will probably get painted up for my AK47 Republic project whenever I get back to that. I also came away with a pair of plaster trilobites by some outfit called WindSword accessories. These fit neatly onto a 60x80mm base, so they will eventually be fitted out with howdahs or something and be put into service as Behemoths for my prehistoric-sea-life-themed Antediluvian army.

It seemed like the pickings were pretty slim as far as games starting in the late afternoon time-slot, but the three of us eventually ended up grabbing tickets for a pirate game. Dad, William, and a couple of other players led pirate bands who were attempting to capture the gold shipment I was escorting through a jungle full of angry natives and other assorted tropical dangers. Unfortunately, my team of conquistadors got overwhelmed, and despite a good deal of backstabbing among the pirates, they got away with the gold. (I had a group of reinforcements, but they were unable to reach the scene of the action in time to prevent the pirates' escape--despite the trouble William had in crossing the river with his ill-gotten gains.)

My crew sets off into the jungle.

Surrounded!

We returned the next morning in time to set up for Dad's 9:00 a.m. game, but unfortunately he was unable to find enough players to run it at that hour of the morning. William and I ended up getting to drafted into one of the Schlegels' eponymous Schlegel's Ferry Blood & Swash skirmish games--this one focusing on the antics of 1930's era gangsters. William managed to get himself embroiled in action pretty quickly, but I tramped about halfway across the board only to be cut down by a burst of tommy-gun fire from someone hiding in a cornfield. Oh well--it gave me a few minutes to grab a sandwich and take a quick run through the Saturday morning flea market before my 1:00 p.m. game.

William gets into trouble.

My contingent, shortly before their untimely deaths.

At 1:00 p.m. Dad finally got his chance to run his game. (I hear the English lost this time, in contrast to both playtest games.) I, however, was off recreating the battle of Zama, with Matt Kirkhart's marvelous homemade wooden figures. I ended up commanding the Roman center, in the role of Scipio Africanus himself.
Scipio himself.

His opponent, Hannibal.

Our troops began set up roughly as per history, with two blocks of infantry in the center and lighter mounted elements on the wings. Hannibal is, of course, famous for his war elephants, and there were four of them on the Carthaginian side. In our game, they ended up deployed off to the flanks, where I think the Carthaginians were hoping to exploit their advantages against horsemen. However, our velite skirmishers were able to keep them occupied on the left, while on the right we had some Numidian infantry who served well enough as elephant-fodder. As the game progressed, the center became a giant infantry shoving-match, while two cavalry melees developed on either wing. Eventually our side came out ahead on both wings, while our manipular legions began to gain ground against the Gallic and Punic infantry. Finally a gap opened up in the center of their line and we poured through, even as our allied Numidian cavalry from our right flank swept around to their rear, prompting them to surrender. All in all, a very enjoyable game!

The view from my position at the start of the battle.

The Carthaginian center.

Velites (wearing their distinctive wolfskins) harass an elephant.

The situation on our right flank.

Pushing forward in the center. (One elephant managed to get through and come around behind us, but the Triarii dealt with him.)

We break through!

I had time for one more game, so I met up with one of my college friends to play a game of Vlad the Impaler vs. the Ottomans. I had the Ottoman left wing, while Marc had the right. I didn't pay close attention to what went on over on his side of the field, as I was busy keeping my horse-archers out from under the trampling hooves of Vlad's Hungarian allies. Eventually, though, I think he broke through Vlad's left and started a series of contagious morale failures that routed their army.

My horse archers exercising some hit-and-run tactics.

Not sure what was going on over here, but apparently it was important.

My general was just about to see some combat when the battle ended...

All in all, a good convention, and hopefully the inspiration I need to get working on some of my own projects again. Next up, Dad has been talking about hauling out the Not Quite the Seven Years' War, and I want to try out an idea I've had with my 20mm Bronze Age project...

Saturday, August 13, 2011

Catching up

It's been a few weeks since I put one of these together, but it's been a busy few weeks. First I was up in Lake Placid, New York, for my brother's ice dance competition. Then I turned right around and headed out to New Mexico to visit my mother and grandmother. All well and good, but it hasn't left me much time for miniatures work.

Above: Kayaking on Lake Placid.
Below: Hiking in New Mexico.


One figure I did get done before heading out was this guy, intended for a dinosaur-themed army for Hordes of the Things.


Here he is with a couple of other stands. The tyrannosaur and the riders' raptors came from a Jurassic Park III boardgame. (Incidentally, if anyone has a copy of "Jurassic Park III Island Survival Game" sitting around, let me know--I could use a couple more raptors.)

Finally, we have a couple of stands of Mbotese militia. I picked up a few scruffy die-cast trucks on Ebay to build additional technicals, but I'm seriously lacking appropriate heavy weapons to arm them. In the meantime, these guys are pretty entertaining to paint.



So what's next? Well, the Hordes army is almost done, so I may end up playing a bit of that. Mbotu needs more work if it is going to have any shot at liberating its unsuspecting neighbors from counter-revolutionary oppression. And I have a second Bronze Age army to finish up as well--I haven't painted a chariot in a while...

Friday, July 15, 2011

Fun with technicals

One of the reasons I am so enthused about this modern Africa project is the prospect of constructing technicals. Having completed my first regular unit for the Mbotese Army, I decided that I would do up a militia unit next. That means it's... Technical Time!

(Alright, the pictures should make it clear, but for anyone not in the know: a technical is a vehicle, usually something like a pickup truck, that has been modified to carry some sort of weaponry--machine guns, anti-tank weapons, or whatever else you can buy, beg, borrow, or steal.)

Here's some shots of my early mock-up, before painting. The figures are Caesar "Urban Resisters," the truck is from God-only-knows. It says "Made in China" on the bottom, and it's seem some rough use. Perfect technical fodder...


And here's the mostly-finished product. (May do some touch-up stuff on the base before I give it the final spray coat.)


Wednesday, July 13, 2011

The People's Republic of Mbotu

After a brutal and protracted guerilla war, the Marxist Succession Alliance has overthrown the colonial government of the tiny Central African country of Transequatoria, and proclaimed itself the People's Republic of Mbotu. A new flag flies over the capital of Ntomde: green for the north, black for the south, red for the workers and peasants!

But forces both internal and external threaten the stability of Mbotu. The Muslim tribesmen of the north were willing to help the MSA throw out the Transequatorians, but now tensions are on the rise between the tribes and the new government in Ntomde. And a group known only as the "Chosen Intervention Phalanx" has been staging incidents on the border with neighboring Zoote. Surely these provocations cannot be allowed to go unpunished!

When it comes to wargaming, I tend to prefer imaginary countries to real ones, so when I first ran across the rules for AK47 Republic, with its randomly generated flags, countries, and faction names, I was intrigued. Years ago, my father put together a generic modern game, with Matchbox vehicles and 20mm plastic troops, but using a different set of rules. As a matter of fact, those figures got hauled out for a game fairly recently--although they're getting kind of shabby these days. (Hadn't figured out techniques for painting soft plastics yet.) At times I've considered adding troops to that project, but never got very far.

But it wasn't until this past weekend that I finally decided to start working on an actual AK47 army of my own--as I mentioned in my last post, I picked up a couple of boxes of figures and some random vehicles at Historicon. I've been supplementing these with a few random figures dredged up from my childhood, mostly guys who I've identified as Esci Spetsnaz, and some vehicles. 

I also knocked together a building; I've seen the "corrugated cardboard roof" described in a couple of places, and it turns out it's not that hard to do. Unfortunately I must have misjudged the size a bit, as the roof is missing just a little overhang on the ends.