Showing posts with label NQSYW. Show all posts
Showing posts with label NQSYW. Show all posts

Sunday, December 1, 2013

"Thanks-gaming" Weekend

This past weekend was Thanksgiving here in the U.S., and following the ritual consumption of turkey and associated side dishes, we were left with three or so days to devote to other pursuits--preferably those that didn't involve too much vigorous activity. Both gaming and painting fall neatly into this category, so we resolved to do a bit of both--a painting bee on Friday and an NQSYW game on Saturday.

My brother William and I had been tossing around the painting bee idea for the past month or so, but I think it was I who suggested upping the stakes by making it a contest--one point for each 20mm infantryman painted within our time limit, and three points for each 20mm cavalryman, with the loser to buy pizza for everyone afterwards. Apparently the promise of pizza really energized Dad, as he managed to crank out seven Punic War Spanish cavalry in the alloted five hours.

My competitors ready their paints and brushes.

Painting montage...

William: five points

Me: eight points

Dad: twenty-one points!

A closer look at Dad's cavalry...

William finished up some Almoravid auxiliaries, while I completed some Bronze Age spearmen (more Robin Hood conversions) who had been cluttering up my painting desk for a while. We were all pretty stiff by the end of five hours of painting--next time we do something like this, maybe we'll agree to take a break in the middle...

The next morning, we set up a battle with the NQSYW figures. The scenario saw both sides trying to take and hold a small town and a large walled inn. Dad and I took one side, opposed by William and an iPad with Ross Macfarlane's voice. Our opponents were given two regiments of heavy cavalry, a regiment of line infantry, and a battery of guns. On our side were 1 2/3 regiments of heavy cavalry, a regiment of light cavalry, and a light infantry battalion. As it turned out, this was probably not a good mix of troops for this scenario, but matters were only made worse by abysmal die-rolling on our part.

Setting up the table.

Some initial maneuvering.

First cavalry action, off to the left.

Our light cavalry.

Cavalry lining up on the other flank.

The ensuing melee.

Hussars waiting to charge.

The last picture before my camera battery died...

The initial plan was to try to get the advantage with our cavalry, while depending on the superior marksmanship of the light infantry to overcome their line infantry. Unfortunately, we lost almost all of the cavalry melees, and the light infantry just hung out in the woods getting shot by enemy troops in the town. At one point I attempted to charge the enemy infantry with my hussars, but was repulsed when they formed square. After that, I pulled the rest back to attempt to turn the tide of the cavalry actions in the center and on our right flank, but to no great success. The lack of a third company in the right-flank cavalry unit really told, as they were able to hold troops in reserve and catch us while we were rallying after the first round of melee. We did eventually come out on top in the center, but casualties were too heavy and we were forced to withdraw.

Once again, my poor hussars got drawn into fights with heavy cavalry and butchered. At least my cuirassiers were able to put up a better fight--apparently I should paint more of them...

And speaking of painting, after getting home this afternoon, I based my spearmen from the painting bee, as well as finishing up another little side project: the first of the MiniArt Germanic Warriors I picked up at Cold Wars this year. They'll eventually feed into another 20mm fantasy army, suspiciously similar to the Riders of Rohan...


Riders of Roham?

Monday, November 11, 2013

Armies for the Archbishop

With another campaign in the Not Quite Seven Years' War on the horizon, Dad and I have been working on filling out a few more units--the other weekend we based up almost two full cavalry regiments (as seen here) and found that they would need a few more command figures. I ended up taking home the officers needed for the Archbishopric of Schlüsselbrett's cavalry regiment, and now they are complete:


I ended up painting these mostly in my own style, rather than trying to match the one existing officer, though I did try to keep to the original color scheme. I'm sure that when deployed en masse, they'll fit right in. The colonel on the black horse had some mold defects on his face, hence his somewhat squashed nose and extra-bushy mustache.

I haven't quite decided what I'll be painting next after this, but whatever it is, it'll probably end up some shade of blue: between these and my previous fantasy figure, I'm feeling a bit of red/yellow fatigue. Then again, once the campaign starts up, I may need to paint some more Wachovians...

Monday, July 22, 2013

Historicon 2013


It was a hot weekend in Fredricksburg, VA, but not hot enough to melt lead. Through a quirk of my schedule, I came up from Norfolk rather than down from Germantown this year, and arrived on Thursday night--too late to register for anything, but with a few hours to wander around, look at some of the games on display, and play a quick pick-up chariot game with Dad to remind myself of how my rules work.

Friday morning was more of the same, along with initial visits to the dealer's hall and the flea market. Aside from some dice, my only significant purchase this time around were some "Arcane Legions" figures that someone was selling in the flea market. I must admit that I'm not at all familiar with the system, but I'd heard about the figures on the blogosphere--they're fantasy & 20mm scale, so I figured they might be able to fit in with our "Myborian" Hordes of the Things armies. I ended up with about a dozen centaurs (the main attraction), some Egyptian beasties, and some disappointing "Mongols", and three green-skinned fellows riding some sort of bear-cats who I may or may not find a use for. The factory paint jobs are nothing to write home about, so it may be a while before any of these reach the table.

Friday afternoon we set up the first of Dad's three Not Quite the Seven Years' War games, featuring one of his favorite scenarios, The Wagon Train. Unfortunately, I did not end up taking any pictures, but hopefully some will appear in his report, as my Wachovian cavalry finally had its day of glory--the hussars held up the enemy column by throwing themselves in front of the cavalry escort, while the cuirassiers arrived just in time to mop up and capture the lead wagons. The wagon train had the misfortune to stop about a foot shy of where they needed to be in order for their relief to arrive from the fort, and by the time the 33rd North Polenburg Dragoons showed up on their fine white horses, the wagons were already burning.

Saturday morning I ran the first of my two chariot games using N.U.R.D., which went pretty well--I had four players plus Dad, who got to command the Egyptian left. The scenario was pretty basic, with a chance encounter between Hittite and Egyptian forces trying to determine the loyalty of the nearby city of Jerboa. (Appearing as my newly painted city wall off on one edge of the board.) It was a close fight, but eventually the Egyptians worked their way around the Hittite left and pretty much destroyed that command. The final score was seven Hittite units destroyed to four Egyptian, though both sides had a few more that were in pretty bad shape by the end.

Board set up--Hittites to the left, Hittite allies in the foreground, Egyptians on the right.

Hittite players consider their deployment.

Egyptian players moving.

Light troops clash with Hittite chariots on the Hittite left wing.

The Hittite ally player arrives, with his four units of light chariots.

Part-way through the game.

The Hittite center gets a respite.

Chariots clash on the Egyptian left.

I was relatively pleased with how the first game went--everyone seemed to be picking up on the rules, the game moved at a decent pace, and the outcome remained in doubt until near the end, when the Hittite casualties started to pile up on the left. My rules adjustments mostly had their desired effect--the battle lines were generally more properly linear than in the Cold Wars game, rallying and moving was no longer the obvious choice, and we had a couple of leaders die. (The Hittite commander, in fact, got potted early when he joined a unit of archers that were a little too close to their breaking point.)

After the first game, I had about an hour to reshuffle the terrain a bit and grab some lunch before the afternoon game. This was to be a reprise of the Cold Wars scenario--the Hittites are attempting to escort a prince and his baggage train off the board, but both sides have some less-than-reliable elements--the allied contingents are more interested in fighting each other, and the Egyptian mercenaries are more interested in looting the baggage train than killing the prince. 

With the success of the morning game, a previously tested scenario, and with several people standing by for an open position, I was feeling pretty good about this, but for some reason it didn't quite seem to come together as well as the first game had. A couple of the players had a bit more difficulty with the rules this time, and despite the differing goals, the game ended up as more of a slugfest back and forth across the river. I may have to take a look back at how I set up the board for Cold Wars to see if differences in terrain might partly account for the later. Anyway, in the end, the Hittite ally player killed his hated rival (the Egyptian allied player) and cleared a path across the river for the baggage train, so it was a Hittite victory to balance out the morning's defeat.

The Egyptians advance.

Hittites move up the road.

Fighting along the river.

One of the players brought along his dice tower, which blended right in...

Anyway, at the end of the game a delegation came by to inform me that I had won an HMGS "Pour Encourager Les Autres" award, which was a pleasant surprise. (Though with somewhat sinister connotations, for those familiar with the origin of that phrase...) I also garnered a number of compliments throughout the day on the figures, the buildings, and... the groundcloth. (Not that I can claim much credit for that one--it's just spray-painted felt, and I didn't even do the spray-painting.)

I didn't have much energy left after the second game, so Saturday evening I mostly spent helping clan up the casualties as Dad ran his third NQSYW game. (The second one was running Saturday afternoon opposite my second game, so I have no idea how it went--except that apparently my infantry ended up in the first wave of an attack on some buildings, which presumably didn't go so well.) This one was a repeat of a scenario from last Historicon, with the Pragmatic Coalition trying to capture a hill before a Northern relief force arrived, which they succeeded in doing.

Pragmatic troops formed up before the battle.

My brother's Wiegenburgers

Wachovians storm the hill!

Sunday morning, after one last trawl through the flea market, I sat down for nice quick jalopy race, using the old "Future Race" rules. (I have fond memories of playing in pod racing games with these when I was abut ten years younger.) Alas, somewhere along the way I seem to have lost my knack for it, or maybe it's just that I was bringing a truck to a car race, as I came in dead last. (Though not actually dead, mind you.) After that, it was time for one last lunch with the rest of the H.A.W.Ks and then homeward bound...

Dad plays a naval game. Despite the shirt, this was the Mediterranean, not the Pacific...

My red truck is in the foreground. This was early on, before I fell behind...

All in all, it was a sort of strange convention--unlike Cold Wars, neither my brother nor my miniatures crony Marc made it down, I didn't buy much, I ended up running more games than I played, and I was pretty exhausted by the end. I still don't know if I'm sold on the Fredricksburg location, even after the second year--the main hall is still echoing and cavernous even with the curtain barriers they put up this year, and the dealer's area seemed kind of under-filled as well. Constantly trekking back and forth to the off-site hotel or the nearby Wegman's gave it an odd atmosphere as well, compared to Lancaster where games, lodging, and reasonable food are all found in the same building. Still, it was an opportunity to play games and run games, and I have a new knick-knack for my shelf, so at least it was not all in vain.




Sunday, June 30, 2013

Breakout!

That was the name of the game this Saturday, as a Northern Alliance force returning from a raid found itself entirely surrounded by units of the Pragmatic Coalition. Would the commanders of North Polenburg and Stansbach-Anwatsch realize their plight and withdraw in time, or would they be completely cut off by the disparate Coalition forces converging on them from every direction?

The answer, it turns out, was no--though North Polenburg's Queen Jennifer Regiment managed to retreat in good order as did a good part of the heavy cavalry, the Hawks Regiment was badly damaged and the Stansbach-Anwatsch 2nd Regiment was sacrificed wiped out in a gallant rearguard action against Pragmatic troops pouring across the river.

The Northern command, not apprised of the approach of other Coalition detachments, had originally planned to make a stand against the main pursuing body at a point where the river was only guarded by a single, easily defensible bridge. Imagine their surprise, then, when the first enemy soldiers to appear were the Wachovian Hussars, on what had been their left flank, where the light cavalry immediately rode down a gun that had been left out beyond its infantry support.

Initial dispositions of the Northern Alliance

Wachovian hussars capture a gun

The offending hussars were quickly engaged and destroyed by the Stansbach-Anwatsch dragoons, as the Northern left flank redeployed to face a possible new threat from this direction. But the next Pragmatic force to arrive was the main body on the other side of the river--led by mixed heavy cavalry and with two regiments of infantry following behind.

The main Coalition force enters

Cavalry melee on the Northern left

Meanwhile, on the right flank, the Northern commander began to extend his lines to fire at the Pragmatic troops across the river only to find that more Coalition forces were approaching from that direction as well--more Wachovians, this time infantry, who fixed bayonets and charged into the unsuspecting North Polenburgers. Two squadrons of heavy cavalry rode to the rescue, but met fierce resistance and were ultimately driven back by the thin orange line. In attempting to retreat, the North Polenburg cavalry was scythed down by Pragmatic guns across the river.

North Polenburg's 33rd Dragoons charge the Wachovian line

A mixed force of light cavalry was sent to block the Wachovian's advance, but before they could get there they were surprised by a Coalition attack from the rear--a force of cavalry coming up the road directly behind the Northern Alliance's main position. In several turns of fierce fighting, the Onkel-Heinrich Lancers and the newly formed 25th "Tannenbaum" Hussars were nearly destroyed, and only saved by the return of the Stansbach-Anwatsch dragoons, who fell upon the victorious Pragmatics as the latter were rallying.

Hussars vs. hussars, and dragoons vs. lancers

Action continues on the right

At this point, the Northern Alliance had realized their predicament, and began to pull back rather than be flanked on both sides--a new force of Schoeffen-Buschhagen infantry had appeared to their left. This sight encouraged the main Pragmatic army, which up to this point had been bottled up by the bridge. The Coalition pressed forward, first with cavalry and then with infantry, besting the retreating Stansbach-Anwatsch 2nd Infantry in a series of melees. As the remnants of the North Polenburg regiments retreated, the Stansbach-Anwatschers were caught and destroyed, leading the battle to be declared a victory for the Pragmatic Coalition.

First push across the river

"The enemy is behind us!" "No, the enemy is behind us!"

Pragmatic forces continue to cross the river

More Pragmatic troops can be seen in the distance.

Remnants of the Northern Alliance army

All in all, it was an interesting scenario. As one of the Pragmatic players, I think the Alliance had it tougher, not knowing the situation or the troops strengths. On the other hand, most of our detachments were fairly small, and the staggered manner in which they arrived meant that it was definitely possible to defeat them in detail--and indeed, the two cavalry forces, though they did a good deal of damage, were destroyed in the process. Then again, we had no issue with taking whatever losses were necessary, whereas the Alliance was told that they had to salvage at least 60% of their troops in order to win. Unfortunately, given the importance of the surprise factor, it would be difficult to run it again... at least with the same players.